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My research areas include computer graphics, visualization, and human-computer interaction.
D. Cofer, G. Cymbalyuk, James Reid, Y. Zhu, W. J. Heitler, and D. H. Edwards, AnimatLab: a 3-D graphics environment for neuromechanical simulations, Journal of Neuroscience Methods, Vol. 187, No. 2, 2010, pp. 280–288.
J. W. Chastine and Y. Zhu, The cost of supporting references in collaborative augmented reality, Proceedings of the 34th Graphics Interface Conference (GI), 2008.
X. Suo, Y. Zhu, and G. S. Owen, Measuring the complexity of visualization design, Proceedings of the 2007 Workshop on Visualization for Computer Security (VizSEC), Springer, 2007.
J. W. Chastine, K. Nagel, Y. Zhu, and L. Yearsovich, Understanding the design space of referencing in collaborative augmented reality environments, Proceedings of the 33rd Graphics Interface Conference (GI), ACM, 2007.
A. S. Aquilio, J. C. Brooks, Y. Zhu, and G. S. Owen, Real-time GPU-based simulation of dynamic terrain, Advances in Visual Computing, Lecture Notes in Computer Science (LNCS), G. Bebis et al. (eds.), Vol. 4291, pp. 891–900, Springer-Verlag, 2006.
J. W. Chastine, J. C. Brooks, Y. Zhu, G. S. Owen, R. W. Harrison, and I. T. Weber, AMMP-Vis: a collaborative virtual environment for molecular modeling, Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST), ACM, 2005.
X. Suo, Y. Zhu, and G. S. Owen, Graphical password: a survey, Proceedings of 21st Annual Computer Security Applications Conference (ACSAC), IEEE, 2005.
J. X. Chen, H. Wechsler, M. Pullen, Y. Zhu, and E. MacMahon, Knee surgery assistance: patient model construction, motion simulation, and biomechanical visualization, IEEE Transactions on Biomedical Engineering, Vol. 48, No. 9, September 2001, pp. 1042–1052.