CSC 4840/6840, COMM 6840, FILM 4840, GrD 4840
Computer Graphics Imaging

Spring 2009

 

Class hours:             Tuesday & Thursday 1:00- 2:15pm                                   
           
General Classroom Building 517

Instructor:                  Dr. Ying Zhu

Office:                        34 Peachtree Street (One Park Tower) #1441

Office hours:             Tuesdays 3 – 5pm

Office phone:            (404) 413-5713

Email:                         yzhu (at) cs.gsu.edu

Course page:            http://www.cs.gsu.edu/yzhu/4840-6840/home.htm

 

Syllabus

 

 

News

 

I have set up a Google group for you to discuss class related topics and to form teams. You may apply for the group membership at

http://groups.google.com/group/gsu_cgi?hl=en

(Please ignore all the group messages posted in 2008.)

 

Tentative schedule

(Topics may change as the course progresses.)

 

Lecture

Date

Topic

Lecture notes and Web links

Project milestones

Homework

1

January

6

Introduction

Lecture notes

 

 

2

8

Overview of 3D computer graphics

Lecture notes

 

 

3

13

The Blender user interface

Starting forming teams

 

4

15

The Blender user interface

 

5

20

Basics of mesh modeling

·         Blender user’s manual: (Interaction in 3D; Modeling)

·         Blender hotkey map

Project requirements posted

 

6

22

Basics of mesh modeling

·         Introduction to modeling

·         3D movie production guide

Set up team web pages; Start working on the story and 3D models

 

7

27

Basics of mesh modeling

·         Tutorial: modeling a cube

·         Link to material libraries, textures, etc.

 

 

8

29

Lighting

·         Blender lamp types

·         Lighting rigs

·         Shadows

·         Worlds and backgrounds

 

Homework 1 requirements posted (3D modeling)

9

February

3

Materials

·         Surface Materials

Finish the story and project plan; Start working on 3D models

(Deliverables: storyboards and project plan)

 

10

5

Materials

·         Tutorial: simple golden ring

·         Tutorial: clear glass

·         Tutorial: solid and hollow glass

 

 

11

10

Gingerbread Men tutorial

·         Tutorial: Your first animation

 

 

12

12

Gingerbread Men tutorial

·         Tutorial: Your first animation

 

 

13

17

Texture

·         Texture mapping basics

·         Procedural textures

·         Image textures

·         Blender texture disc

 

 

14

19

Texture

·         Bump mapping

·         Displacement mapping

 

 

15

24

Texture

·         UV mapping

·         UV mapping tutorial (1)

·         UV mapping tutorial (2)

·         UV mapping tutorial (3)

·         UV mapping video tutorial (4)

 

 

16

26

Project presentations

 

Each team presents project 1 results in class; Start working on project 2

(Deliverables: project 1 reports, and project 2 plan)

Homework 1 due;

Homework 2 requirements posted

 

March

3

Spring break

 

 

 

 

5

Spring break

 

 

 

17

10

Fur and hair

·         Creating Fur in Blender

·         Static particles: hair, fur, and feathers (There is a link to a video tutorial at the end of this page.)

·         Fur material library (Note that the tutorial on this web page is outdated.)

 

 

18

12

Animation basics

·         Video tutorial (Key Framing and IPO Curves)

·         Blender user’s manual: animation basics

 

 

19

17

Animation basics

·         Blender user’s manual: following a path

 

 

20

19

Animation basics

·         Blender user’s manual: Deformations

·         Hook modifiers

·         Relative Shape keys

 

 

21

24

Gingerbread Men tutorial

·         Tutorial: Your first animation