The GSU chapter of the ACM presents

Game-Based Learning

Amy Cannon
SillyMonkey LLC

Wednesday, November 5, 2008

5:30 p.m.–6:30 p.m.

Room 230, University Center


The game-based learning arena is a growing market with a very promising future. This presentation is designed to explain why games are an ideal way to provide training material to corporate clients. We will explore how cognitive thinking studies apply to game-based learning. Some of the games are not computer games but illustrate why and how the approach works. The presentation will also discuss some of the popular learning-based games that are in the market at this time. We will end by playing one of our games to demonstrate how quickly learning can take place.



Win a valuable door prize!
One lucky attendee will win a valuable prize.

The primary mission of the GSU Student Chapter of the ACM is to provide a series of lectures, events, and field trips throughout the regular school year to promote the education and professional development of students as well as faculty members. The GSU ACM receives no student activity fees and relies solely upon annual membership dues to pay for these events and all associated costs. While we try to keep our events open to the general student body in order to service the GSU community and to promote awareness of our organization, we are unable to do so unless we maintain a sufficient number of dues paying members. If you attend (or plan to attend) any of our events, please consider joining us and contributing to our continued success. There are few burdens of membership yet many benefits, and the cost is only $10 per year.